enumeration switch
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | #include <stdio.h> enum LuxSkill { LightBinding = 1, PrismaticBarrier, LucentSigularity, FinalSpark }; int main (void) { enum LuxSkill skill; skill = LightBinding; switch (skill) { case LightBinding: printf("LightBinding\n"); break; case PrismaticBarrier: printf("PrismaticBarrier\n"); break; case LucentSigularity: printf("LucentSigularity\n"); break; case FinalSpark: printf("FinalSpark\n"); break; default: break; } return 0; } | cs |
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